O = Rotate anticlockwise, P = Rotate clockwise, SHIFT or [ = Main Engine SPACE =Abort to Automatic Control F11 = mute sound PgUp, PgDn =change sound volume
Emulator: Qaop Original Hardware: ZX Spectrum Programming language: Hisoft Pascal with machine code to load LEM and explosion graphics from lookup tables.
The game was written by Ian Rich, who was my partner in 'Darkstar Software', which ran from December 1983 to the summer of 1985. The plan was Ian would write the games and I'd do marketing and sales. That shifted to our licensing games from other people and we broke the partnership when I moved from Leeds to London. The other games were for the Oric-1 computer. I licensed 'Apollo 11' to Mastertronic in 1985. Someone there misread '11' as 'II' and they released it as "Apollo 2". Or maybe it was clever marketing: 'Apollo 2: the sequel'. The Darkstar version had an inlay card printed on glossy Kodak photographic paper instead of the usual card, the idea being it would stand out on a shop's shelf. The cover shows the real Apollo 11 LEM in lunar orbit (the photo was licensed from a picture library). It would have suited Eagle Lander 3D.
The image shown below displays for the 6 minutes it takes for the game loads from tape. Its is a 1-bit digitisation of the cover photo, made at Leeds Technology Centre using a monochrome video camera connected to an Apple II. We printed out the data and keyed the values in to the Spectrum (well, Ian did). Colour was added by hand.
The screws holding the cassette tape together are starting to go rusty.
For more about the game see World of Spectrum, which has another emulation of Apollo 11 and information on Discs of Death which Ian wrote later.
More: a compendium of Lunar Lander game sites a Vector graphics Lander and another